Download Beginning C# Object-Oriented Programming (2nd Edition) by Dan Clark PDF

By Dan Clark

Study C# with starting C# Object-Oriented Programming and you'll be brooding about software layout within the correct approach from day one. no matter if you must paintings with .NET for the net or computer, or for home windows eight on any gadget, Dan Clark's available, quick-paced advisor provide you with the root you wish for a profitable destiny in C# programming.

In this ebook you will:
* grasp the basics of object-oriented programming
* paintings via a case examine to work out how C# and OOP paintings in a real-world application
* increase innovations and top practices that bring about effective, reusable, stylish code
* detect the best way to rework an easy version of an program right into a fully-functional C# venture.

With greater than 30 totally hands-on actions, starting C# Object-Oriented Programming teaches you ways to layout a person interface, enforce your online business good judgment, and combine your program with a relational database for facts garage. alongside the way in which, you are going to discover the .NET Framework, ASP.NET and WinRT. furthermore, you'll strengthen computing device, cellular and web-based person interfaces, and service-oriented programming abilities, all utilizing Microsoft's industry-leading visible Studio 2012, C#, the Entity Framework, and extra. learn this booklet and allow Dan Clark advisor you on your trip to turning into a convinced C# programmer.

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Extra resources for Beginning C# Object-Oriented Programming (2nd Edition)

Example text

In OOP, objects interact by passing messages to each other. An arrow starting at the initiating object and ending at the receiving object depicts the interaction. A dashed arrow drawn back to the initiating object represents a return message. The messages depicted in the sequence diagram will form the basis of the methods of the classes of the system. Figure 3-3 shows a sample sequence diagram for the Process Movie Rental scenario presented in the previous section. At this point, the diagram only models the case where the movie is in stock.

5. From the Template window, double click the Use case 1 shape to add it to the design surface. Change the name of the use case to Request Item. 6. Repeat step 5 for two more use cases. Include a Catalog Item use case that will occur when the Secretary adds new items to the library inventory database. Add a Lend Item use case that will occur when the Librarian processes a request for an item. 7. From the Template window, double click the Empty Package shape and change the name to Library Loan System.

Once the item availability has been confirmed, a loan is created recording the item number, member number, checkout date, and return date. 1. By examining the noun phrases in the scenario, you can identify which objects will be involved in carrying out the processing. The objects identified should also have a corresponding class depicted in the class diagram that has been previously created. From the scenario depicted, identify five objects that will carry out the processing. 2. After the objects have been identified and cross-referenced with the class diagram, the next step is to identify the messaging that must occur between these objects to carry out the task.

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