Download Boost.Asio C++ Network Programming by John Torjo PDF

By John Torjo

Increase your talents with functional examples for C++ community programming

• increase your C++ community programming utilizing Boost.Asio
• notice how Boost.Asio handles synchronous and asynchronous programming models.
• useful examples of client/server applications.
• the way to care for threading while writing community applications.
• Harness the facility of increase with lots of examples that you should construct upon.

In Detail

Network programming isn't new and it's no mystery that it's no longer a simple job. Boost.Asio offers a great point of abstraction, with the intention that with a minimum volume of coding you could create appealing client/server functions, and feature enjoyable within the process!.

"Boost.Asio C++ community Programming" indicates the way to construct client/server purposes utilizing a library that's a part of the preferred peer-reviewed strengthen C++ Libraries. It analyzes no matter if you might want to cross synchronous or asynchronous and the position that threading performs, when supplying examples you could run and expand for yourself.

After masking the basics of Boost.Asio you'll notice how one can construct synchronous and asynchronous consumers and servers. additionally, you will see how one can have your individual asynchronous features play great with Boost.Asio. As an advantage, we are going to introduce co-routines, which make asynchronous programming a bit of cake. these days, community programming is a needs to, it doesn't matter what form of programmer you're. "Boost.Asio C++ community Programming" exhibits simply how basic networking might be, if you’re utilizing the suitable tools.

What you are going to examine from this book
• easy methods to simply reference Boost.Asio programming.
• Synchronous as opposed to asynchronous utilizing Boost.Asio.
• How threading impacts programming utilizing Boost.Asio.
• Create your individual echo purchaser and server.
• extra examples of client/server functions, either synchronous and asynchronous.
• enforce your individual asynchronous operations.
• Co-routines: asynchronous operations with a synchronous feel.
• Use Boost.Asio for SSL Networking.
• Debug Boost.Asio.
• Use Boost.Asio for greater than simply networking.


What you will have is a straightforward point of abstraction, that is simply what this e-book presents together with Boost.Asio. Switching to Boost.Asio is simply a couple of additional #include directives away, with the aid of this sensible and interesting guide.

Who this booklet is written for

This publication is superb for builders that have to do community programming, who don't are looking to delve into the complex problems with a uncooked networking API. you have to be conversant in middle increase innovations, akin to shrewdpermanent tips and shared_from_this, source periods (noncopyable), functors and boost::bind, advance mutexes, and the enhance date/time library. Readers must also be accustomed to "blocking" as opposed to "non-blocking" operations.

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Extra resources for Boost.Asio C++ Network Programming

Sample text

Receive(buffer [, flags]): This function synchronously receives data in the given buffer. The function blocks until data is received, or an error occurs. • read_some(buffer): This function is equivalent to receive(buffer). • receive_from(buffer, endpoint [, flags]): This function synchronously receives data from a given endpoint into the given buffer. The function blocks until data is received, or an error occurs. • send(buffer [, flags]): This function synchronously sends the buffer's data. The function blocks until data is successfully sent, or an error occurs.

Asio Fundamentals For asynchronous functions, the signature of the handler, void handler (const boost::system::error_code& e, size_t bytes), is the same: • async_receive(buffer, [flags,] handler): This function starts the asynchronous receive operation of data from the socket. • async_read_some(buffer,handler): This function is equivalent to async_receive(buffer, handler). • async_receive_from(buffer, endpoint[, flags], handler): This function starts the asynchronous receive of data from a specific endpoint.

1"); If you need to connect to a host name, read on. com"); Endpoints Endpoint is an address you connect to, together with a port. Each different type of socket has its own endpoint class, such as ip::tcp::endpoint, ip::udp::endpoint, and ip::icmp::endpoint. to_string() << std::endl; You'll replace tcp with the socket type you need. First, create a query for the name you want, then resolve it using the resolve() function. If successful, it will return at least one entry. On the given returned iterator, either always use only the first entry, or iterate through the list.

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